Programmatic GPU Selection The definitive word on how to force selection of a discrete GPU in C/C++ code. Read More » January 8, 2025
A Comprehensive Introduction and Overview of Gaussian Splats, Part 2 – Creating Gaussian Splats: From Photos to a Trained Model Read More »
Don’t let your proprietary code and IP leak to the cloud. Use on-prem air-gapped code audits. Read More »
Slughorn, MIT-licensed GPU-agnostic Slug font/glyph rendering library for OpenGL/OSG/Vulkan and all GPU-driven graphics APIs Read More »