We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code – Part 5 – Animation and Texturing
In part 5 of our raytracing port, we clean up the code a bit and then add camera/viewport animation and a checkerboard ground texture.
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In part 5 of our raytracing port, we clean up the code a bit and then add camera/viewport animation and a checkerboard ground texture.
In part 4 of our raytracer porting blog, we fix the SDL event pump, add a PNG saver with libspng, remove the preset resolution limits and add a unit test using CTest.