Latest AlphaPixel Development Blog Posts
Recovering Eric Graham’s 1987 Amiga Juggler raytracer source code
Recovering Eric Graham’s 1987 Juggler raytracer source code AlphaPixel often gets involved with modernizing and updating old performance and graphics code. Sometimes that means client work under NDA. But sometimes it means a fun side quest in the mystical realms of curiosity, preservation, and the practical problem of getting old data into a form that can be read and used on a current machine. Today let’s talk about Amiga Juggler ( https://en.wikipedia.org/wiki/Sculpt_3D ). The Juggler animation was ground-breaking and Earth-shattering. Even the Amiga’s creators (Commodore) didn’t believe it had been made on an Amiga. They thought the actual computation work[…]
How AlphaPixel Uses (And Doesn’t Use) AI In Development
How Have AI/LLM Coding Tools Impacted Software Development? The emergence of AI systems (as we will also refer to as …
LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years (Part 1)
LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years (Part 1) An exercise in reconstructing (and maybe modernizing) history. …
What is a Mercenary Programmer and how can we help you solve your difficult problems?
Mercenary Programming: the AlphaPixel way Most software shops call themselves consultants. We call ourselves Mercenary Programmers. We are a rapid-response, …



























































