Latest AlphaPixel Development Blog Posts
Top 10 Technical Papers From SIGGRAPH 2026 Los Angeles (with paper links)
Top 10 Technical Papers From SIGGRAPH 2026 Los Angeles (with paper links) We keep a close eye on the cutting …
A Comprehensive Introduction and Overview of Gaussian Splats, Part 2 – Creating Gaussian Splats: From Photos to a Trained Model
In Part 1 we took the term apart. We covered what "splat" means, what "Gaussian" means, where the technique came from (radiance fields, then NeRFs in 2020, then the INRIA 3D Gaussian Splatting paper at SIGGRAPH 2023), and why anyone bothered to invent it in the first place. The one-word answer was speed. A NeRF[…]
Don’t let your proprietary code and IP leak to the cloud. Use on-prem air-gapped code audits.
A few days ago the mathematician Tristan Buckmaster, of NYU’s Courant Institute, published a statement about a result he and Levent Alpöge had spent roughly a year chasing: finite-time blowup for several equations in fluid dynamics, the kind of problem that sits next to a Clay Millennium Prize. Through the whole project they state they worked with LLMs, including OpenAI’s Codex, and they put every draft into their Codex sessions as they went. Then a rumor started that someone had cracked a major open problem. Buckmaster was told an internal OpenAI model had produced a competing proof, around 100 pages, on[…]
Slughorn, MIT-licensed GPU-agnostic Slug font/glyph rendering library for OpenGL/OSG/Vulkan and all GPU-driven graphics APIs
Slughorn: Applying Slug-Style GPU Curve Rendering Beyond Text On March 17th 2026, Eric Lengyel made his Slug technique completely patent-unencumbered ( https://terathon.com/blog/decade-slug.html ) . As long-time graphics programmers and open source contributors, especially around OpenSceneGraph, VulkanSceneGraph, and related visualization work, we were not going to let that sit untouched for long. On March[…]

































































