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Downtown Los Angeles, host city of SIGGRAPH 2026. Photo by Eduardo Alemán on Unsplash

Top 10 Technical Papers From SIGGRAPH 2026 Los Angeles (with paper links)

Top 10 Technical Papers From SIGGRAPH 2026 Los Angeles (with paper links) We keep a close eye on the cutting edge of graphics research so we can bring the freshest ideas into our projects and keep our clients informed. The annual Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH) 2026 conference took place

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Slughorn, MIT-licensed GPU-agnostic Slug font/glyph rendering library for OpenGL/OSG/Vulkan and all GPU-driven graphics APIs

Slughorn: Applying Slug-Style GPU Curve Rendering Beyond Text   On March 17th 2026, Eric Lengyel made his Slug technique completely patent-unencumbered ( https://terathon.com/blog/decade-slug.html ) .   As long-time graphics programmers and open source contributors, especially around OpenSceneGraph, VulkanSceneGraph, and related visualization work, we were not going to let that sit untouched for long. On March[…]

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Screenshot of Amiga Juggler

Recovering Eric Graham’s 1987 Amiga Juggler raytracer source code

Recovering Eric Graham’s 1987 Juggler raytracer source code AlphaPixel often gets involved with modernizing and updating old performance and graphics code. Sometimes that means client work under NDA. But sometimes it means a fun side quest in the mystical realms of curiosity, preservation, and the practical problem of getting old data into a form that[…]

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How AlphaPixel Uses (And Doesn’t Use) AI In Development

How Have AI/LLM Coding Tools Impacted Software Development? The emergence of AI systems (as we will also refer to as Large Language Model/LLM tools) in the 2020s is one of the biggest, unanticipated, game changers in software development (and virtually every field). For decades AI research plodded along, making incremental progress with occasional practical breakthroughs,[…]

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screenshot of LAN-LOK game

LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years (Part 1)

LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years (Part 1) An exercise in reconstructing (and maybe modernizing) history. AlphaPixel often gets called upon to work on legacy codebases, sometimes VERY legacy. We have contact with code from the 80s and 90s on a regular basis, in a variety of dialects and languages, and[…]

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