We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code – Part 5 – Animation and Texturing In part 5 of our raytracing port, we clean up the code a bit and then add camera/viewport animation and a checkerboard ground texture. Read More » September 15, 2024
Celestial Vision Navigation, or: How I Found Where an Elite Dangerous Screenshot from 2015 Was Taken, Using Computer Vision Read More »
A Comprehensive Introduction and Overview of Gaussian Splats, Part 2 – Creating Gaussian Splats: From Photos to a Trained Model Read More »
Don’t let your proprietary code and IP leak to the cloud. Use on-prem air-gapped code audits. Read More »