Client: Ames Laboratory Description : Custom code to highlight OSG Nodes (specified by NodePaths) with a screen-space oriented bounding circle, annotated by a text object. Developed for in-house use, will be released as F/OSS software as part of osgWorks.
Client: Confidential defense contractor Description : AlphaPixel designed and implemented a realtime 3D display to depict the positions and movements of multiple air craft and armaments within a realistic terrain environment, controlled by their “black box” telemetry either from pre-recorded files or live network data sources. The terrain environment was built from real-world GIS data
Client: Pelican Mapping Description : AlphaPixel successfully ported the osgEarth virtual globe toolkit to iPhone/iPad/iPod iOS architecture utilizing OpenGL ES2 (which lacks Fixed Function Pipeline capabilities). We completed integration with iOS’s Objective C core classes and built a touch-based manipulator and worked through many challenging limitations of the mobile platform.
Client: Ames Laboratory Description : AlphaPixel developed a GPU-based orthogonal slice-plane shader in GLSL to render a 3D volume texture (for example, medical MRI data) efficiently from a 3D texture with minimal CPU support. Uniforms are used to specify the model transforms, draw instancing generates a view-dependent dynamic number of slice planes at a specified
Client: Confidential embedded user interface hardware/software company. Description: AlphaPixel performed a port of OpenGL to a Freescale iMX51 based single board computer system running Linux without XWindows targeting OpenGL ES2 via EGL. This was particularly challenging because OpenSceneGraph’s EGL implementation only supports Linux, but still requires the XGL APis. This port utilized the OSGViewerEmbedded class
Client: Ames Laboratory and Picatinny Arsenal Description : osgAudio is an OpenSceneGraph nodekit that wraps OpenAL and FMOD to enable sound toolkits in OSG. The osgAudio library is open source and available under the GNU LGPL v2.1 software license. osgAudio is based on the earlier osgAL library, which was specific to the openAL audio backend.
Client: NITEC LLC Description : High-performance realtime data visualization library for displaying and interacting with subsurface geology and well structures for petroleum geology. Implemented in OpenSceneGraph, integrated into a .NET application. This library efficiently displays wells, fractures, permeability and rock structure, using only OpenGL Fixed Function Pipeline features in order to be compatible with the