OpenSceneGraph

News / Blog

NVidia Jetson TK1 Yocto Implementation

Client: Confidential embedded client Description : AlphaPixel has developed an optimized Yocto BSP layer for NVidia’s new Jetson TK1 Tegra K1 platform. The Jetson TK1 is a high-performance ARM Cortex A15-based platform supporting OpenGL 4.4 with 192 GPU cores in an inexpensive and compact form factor perfect for mobile and embedded applications. The Yocto Project

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OpenSceneGraph and OSGEarth Yocto Profiles

Client: Confidential embedded client Description : AlphaPixel has successfully ported OSG, osgEarth, GDAL and their various dependencies to the Yocto/OpenEmbedded project. With these tools, developers can now create custom, extremely minimal embedded Linux images and appliances with FULL OSG support for any of the variety of (including a multitude of ARM and all x86) platforms.

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Open Source PRC file format 3D PDF exporter/converter for OSG

Open Source PRC file format 3D PDF exporter/converter for OSG

Client: Confidential Description : AlphaPixel recently delivered a Free/Open Source 3D PDF generation/conversion tool for exporting models to the PRC format and embedding them into PDF files. Based on an OpenSceneGraph Reader/Writer plugin, and open source PRC code taken from the Asymptote, the osgdb_prc plugin converts the geometry, material colors and transparency, and in a limited

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Virtual Paint

Virtual Paint

Client: Ames Laboratory, Iowa State University Description : Working under the Ames Laboratory at Iowa State University, AlphaPixel developed a graphical simulation subsystem for the Virtual Paint coating application training tool. Virtual Paint is a training system that teaches the proper technique for applying a variety of spray-delivered coatings onto different parts prepared with different

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FME Data Inspector GIS Data Paging and Display

FME Data Inspector GIS Data Paging and Display

Client: Safe Software Description : AlphaPixel developed a virtual-paging database interface to FME’s internal geospatial data store for FME’s OpenSceneGraph-based Data inspector. FME (Feature Manipulation Engine), a spatial ETL (Extract, Transform, Load) tool, contains a sub-module known as Data Inspector for inspecting data at any stage of the data pipeline. This tool pulls data from

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LiveScene Kinect Toolkit

LiveScene Kinect Toolkit

Client: Internal Description : LiveScene is an Open Source (LGPL) toolkit to communicate with realtime 3D scanners such as Microsoft’s Kinect and process the data to make it available in a device agnostic way. Additional capabilities involved background detection and discrimination, as well as body mass and hand extremity detection and tracking. Currently only the

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3D View of terrain of railroad yard

Terrain / VirtualPlanetBuilder Consultation

Client: New York Air Brake Train Dynamic Systems Description : Provided consultation on OpenSceneGraph terrain visualization topics for freight train simulator visuals. Designed VPB integration and custom depth partitioning schemes to manage multi-resolution terrain databases. Constructed custom tools for building small subsets of VPB terrain affected by terrain updates, and custom shaders to render geotypical

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Screenshot of LIDAR data

Shader-based LIDAR Simulation

Client: Ball Aerospace Description : AlphaPixel, with Skew Matrix Software contributed training and consulting in support of Ball’s development of a realtime system allowing joystick-driven ‘flight’ of an airborne LIDAR mapping sensor over large-area landscapes built from USGS survey data. Subsequently AlphaPixel provided similar support in the development of shader-based implementation of material surface properties,

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European Flight Simulation Support

Client: COMPRO Computer Services Description : Assisted in troubleshooting and improving OpenSceneGraph and OpenFlight based flight simulation tools in support of European national defense clients.  

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osgBullet Model Simplification

osgBullet Model Simplification

Client: Ames Laboratory Description : Added new capabilities to the osgBullet physics toolkit to perform aggressive shape-retaining simplifications on novel models to produce efficient shapes that can be used for high-performance collision/physics calculations without compromising the overall shape and extent of the objects. A “short edge” technique was devised from scratch by AlphaPixel to work

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