Linux runs on nearly everything we touch, from a postage-stamp embedded board to a render cluster, and we work at the level most shops would rather avoid: the kernel, the device drivers, and the graphics stack underneath the application. When the bug is not in your code but in the layer below it, that is where we are comfortable.
Drivers, down to the graphics stack
We write, modify, and maintain device drivers and kernel modules, and we work inside Mesa, the open-source graphics stack, at the driver level: DRI, DRM and KMS, and the OpenGL and Vulkan userspace drivers that decide whether your 3D makes pretty pixels. Getting accelerated graphics onto hardware the vendor never fully supported is a specific skill, and it is one we and our associates have.
Across all the hardware
The same expertise runs from low-end single-board computers and embedded targets up through ARM, our RISC-V soft cores, x86 workstations, and clusters. Board bring-up, Yocto, BSPs, cross-compilation, and the unglamorous work of getting a kernel to boot and a display to light up on hardware that has never run it before. We've helped port embedded navinfotainment from Windows to Linux on diverse hardware.
Real-time and reliability
Some systems cannot wait. We work with real-time Linux, including PREEMPT_RT and RTLinux, where a late frame or a missed deadline is a failure and not just a slowdown. That ties directly into our safety-critical and embedded work.
Kernel and the long tail
Kernel patches, drivers ported forward across versions, and the maintenance nobody advertises: keeping a system building and running years after its original toolchain went stale. We have rescued more than one graphics stack that quit working when the rest of the world moved on.
How it connects
Linux is the floor under much of our other work. The 3D graphics, the geospatial pipelines, the embedded and safety-critical displays, and the RISC-V cores all run on an operating system that someone has to make behave. Often that someone is us. Let us help you make it all behave.
Who works on it
AlphaPixel is a US-owned small business, founded in 2004, with senior developers who work from the kernel and the driver up through the application. DLA DD2345 / ITAR registered. We take closed-source defense work and open-source alike.