Client: Ames Laboratory, Iowa State University Description : Working under the Ames Laboratory at Iowa State University, AlphaPixel developed a graphical simulation subsystem for the Virtual Paint coating application training tool. Virtual Paint is a training system that teaches the proper technique for applying a variety of spray-delivered coatings onto different parts prepared with different
Client: Internal Description : LiveScene is an Open Source (LGPL) toolkit to communicate with realtime 3D scanners such as Microsoft’s Kinect and process the data to make it available in a device agnostic way. Additional capabilities involved background detection and discrimination, as well as body mass and hand extremity detection and tracking. Currently only the
Client: Ball Aerospace Description : AlphaPixel, with Skew Matrix Software contributed training and consulting in support of Ball’s development of a realtime system allowing joystick-driven ‘flight’ of an airborne LIDAR mapping sensor over large-area landscapes built from USGS survey data. Subsequently AlphaPixel provided similar support in the development of shader-based implementation of material surface properties,
Client: Ames Laboratory Description : Custom code to highlight OSG Nodes (specified by NodePaths) with a screen-space oriented bounding circle, annotated by a text object. Developed for in-house use, will be released as F/OSS software as part of osgWorks.
Client: Ames Laboratory Description : AlphaPixel developed a GPU-based orthogonal slice-plane shader in GLSL to render a 3D volume texture (for example, medical MRI data) efficiently from a 3D texture with minimal CPU support. Uniforms are used to specify the model transforms, draw instancing generates a view-dependent dynamic number of slice planes at a specified