OpenGL 2

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Virtual Paint

Virtual Paint

Client: Ames Laboratory, Iowa State University Description : Working under the Ames Laboratory at Iowa State University, AlphaPixel developed a graphical simulation subsystem for the Virtual Paint coating application training tool. Virtual Paint is a training system that teaches the proper technique for applying a variety of spray-delivered coatings onto different parts prepared with different

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LiveScene Kinect Toolkit

LiveScene Kinect Toolkit

Client: Internal Description : LiveScene is an Open Source (LGPL) toolkit to communicate with realtime 3D scanners such as Microsoft’s Kinect and process the data to make it available in a device agnostic way. Additional capabilities involved background detection and discrimination, as well as body mass and hand extremity detection and tracking. Currently only the

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Screenshot of LIDAR data

Shader-based LIDAR Simulation

Client: Ball Aerospace Description : AlphaPixel, with Skew Matrix Software contributed training and consulting in support of Ball’s development of a realtime system allowing joystick-driven ‘flight’ of an airborne LIDAR mapping sensor over large-area landscapes built from USGS survey data. Subsequently AlphaPixel provided similar support in the development of shader-based implementation of material surface properties,

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OpenSceneGraph Node Circle Highlight

OpenSceneGraph Node Circle Highlight

Client: Ames Laboratory Description : Custom code to highlight OSG Nodes (specified by NodePaths) with a screen-space oriented bounding circle, annotated by a text object. Developed for in-house use, will be released as F/OSS software as part of osgWorks.  

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3D mobile game puzzle

TapNet for iOS

Client: Internal Description : TapNet is an OpenGL 2D and 3D puzzle game for iOS based on the routing gameplay of the NET and nsNet games for Java and OSX. Similar in gameplay to the Gears games, the goal is to light up the whole grid with power as fast as you can.  

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3D view of head MRI data

LatticeFX Volume Renderer

Client: Ames Laboratory Description : AlphaPixel developed a GPU-based orthogonal slice-plane shader in GLSL to render a 3D volume texture (for example, medical MRI data) efficiently from a 3D texture with minimal CPU support. Uniforms are used to specify the model transforms, draw instancing generates a view-dependent dynamic number of slice planes at a specified

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