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Recovering Eric Graham’s 1987 Amiga Juggler raytracer source code

Recovering Eric Graham’s 1987 Juggler raytracer source code AlphaPixel often gets involved with modernizing and updating old performance and graphics code. Sometimes that means client work under NDA. But sometimes it means a fun side quest in the mystical realms of curiosity, preservation, and the practical problem of getting old data into a form that can be read and used on a current machine. Today let’s talk about Amiga Juggler ( https://en.wikipedia.org/wiki/Sculpt_3D ). The Juggler animation was ground-breaking and Earth-shattering. Even the Amiga’s creators (Commodore) didn’t believe it had been made on an Amiga. They thought the actual computation work[…]

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Some futuristic AI/code mishmash of a computer screen and AI node/graph network graphics. And a pair of eyeglasses.

How AlphaPixel Uses (And Doesn’t Use) AI In Development

How Have AI/LLM Coding Tools Impacted Software Development? The emergence of AI systems (as we will also refer to as Large Language Model/LLM tools) in the 2020s is one of the biggest, unanticipated, game changers in software development (and virtually every field). For decades AI research plodded along, making incremental progress with occasional practical breakthroughs,

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LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years (Part 1)

LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years (Part 1) An exercise in reconstructing (and maybe modernizing) history. AlphaPixel often gets called upon to work on legacy codebases, sometimes VERY legacy. We have contact with code from the 80s and 90s on a regular basis, in a variety of dialects and languages, and

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The Vancouver Convention Centre, where the SIGGRAPH Conference 2025 was held. Photo by Anthony Maw on Unsplash

Top 10 Technical Papers From SIGGRAPH 2025 Vancouver (with paper links)

Top 10 Technical Papers From SIGGRAPH 2025 Vancouver (with paper links) We keep a close eye on the cutting edge of graphics research so we can bring the freshest ideas into our projects and keep our clients informed. The annual Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH) 2025 conference took place in

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clang-format Style Guide Matrix and Summaries

clang-format Style Guide Matrix and Summaries Have you ever tried to make sense of clang-format’s dozens of style options? Or tried to remember which one actually controls that one spacing quirk? Most guides out there just show examples without summarizing why one choice differs from another. We created a table that lines up the formatting

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