Top 10 Technical Papers From SIGGRAPH 2025 Vancouver (with paper links)

The Vancouver Convention Centre, where the SIGGRAPH Conference 2025 was held. Photo by Anthony Maw on Unsplash

Top 10 Technical Papers From SIGGRAPH 2025 Vancouver (with paper links)

We keep a close eye on the cutting edge of graphics research so we can bring the freshest ideas into our projects and keep our clients informed. The annual Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH) 2025 conference took place in Vancouver, and with it came a strong presentation of Technical Papers. Rather than leaving you to dig through search results and hunt for PDFs, we went ahead and collected all the PDF links so you can get straight into the exciting information that was presented at the conference.

SIGGRAPH 2025 Top 10 Technical Papers Official Program

PDF Links to Top 10 Technical Papers

    1. Painting with 3D Gaussian Splat Brushes
    2. VirCHEW Reality: On-Face Kinesthetic Feedback for Enhancing Food-Intake Experience in Virtual Reality
    3. SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
    4. RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
    5. Don’t Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
    6. Gaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spatial Representation
    7. VR-Doh: Hands-on 3D Modeling in Virtual Reality
    8. What is HDR? Perceptual Impact of Luminance and Contrast in Immersive Displays
    9. Towards Understanding Depth Perception in Foveated Rendering
    10. BANG: Dividing 3D Assets via Generative Exploded Dynamics

Why we made this list

We know that when you’re buried in a graphics or vision problem, you don’t want to spend time tracking down papers when you could be reading them. We did some leg-work and put them into one place for you.

The techniques you’ll find here: Gaussian splatting, transformer-based rendering, kinesthetic feedback, volumetric primitives, are exactly the kinds of problems we help clients solve. We don’t just read papers like this to stay up to date; we integrate them, experiment with them, and use them to solve your difficult problems.

We Solve Your Difficult Problems

AlphaPixel solves difficult problems every day for clients around the world. We develop computer graphics software from embedded and safety-critical driver level, to VR/AR/xR, plenoptic/holographic displays, avionics and mobile devices, workstations, clusters and cloud. We’ve been in the computer graphics field for 35+ years, working on early cutting-edge computers and even pioneering novel algorithms, techniques, software and standards. We’ve contributed to numerous patents, papers and projects. Our work is in open and closed-source bases worldwide.

People come to us to solve their difficult problems when they can’t or don’t want to solve them themselves. If you have a difficult problem you’re facing and you’re not confident about solving it yourself, give us a call. We Solve Your Difficult Problems.

Top 10 Technical Papers From SIGGRAPH 2025 Vancouver (with paper links)
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